Plays a melody based on a string of music notes.
The input string also contains information about note duration.
The string can also contain pauses.
This method must be preceded by Robot.beginSpeaker() in setup().
melody: A string of notes to be played and their duration.
The string may contain following chars, representing a note:
*c : play "C"
*C : play "#C"
*d : play "D"
*D : play "#D"
*e : play "E"
*f : play "F"
*F : play "#F"
*g : play "G"
*G : play "#G"
*a : play "A"
*A : play "#A"
*b : play "B"
*- : silence
Duration, represents the tempo used to play the note:
*1 : Set the following as full notes
*2 : Set the following as half notes
*4 : Set the following as quarter notes
*8 : Set the following as eigth notes
*. : Set the note duration as its duration plus an half of its duration (Example 1/4 + 1/8)
When a melody is playing, all other processes stop
Robot.beginSpeaker();//Initialize the sound module
char aTinyMelody = "8eF-FFga4b.a.g.F.8beee-d2e.1-";// This is what we will play
Robot.playMelody(aTinyMelody);// Play the melody