Arduino Function: Server.begin

Description

Tells the server to begin listening for incoming connections.

Syntax

server.begin()

Examples

#include 
#include  //if you are using Ethernet Shield 2, use instead 

// the media access control (ethernet hardware) address for the shield:
byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };  

//the IP address for the shield:
byte ip[] = { 10, 0, 0, 177 };    

// the router's gateway address:
byte gateway[] = { 10, 0, 0, 1 };

// the subnet:
byte subnet[] = { 255, 255, 0, 0 };

// telnet defaults to port 23
EthernetServer server = EthernetServer(23);

void setup() {
  // initialize the ethernet device
  Ethernet.begin(mac, ip, gateway, subnet);

  // start listening for clients
  server.begin();
}

void loop() {
  // if an incoming client connects, there will be bytes available to read:
  EthernetClient client = server.available();
  if (client == true) {
    // read bytes from the incoming client and write them back
    // to any clients connected to the server:
    server.write(client.read());
  }
}


Based on the reference originally written by Arduino Community,  wiring.org.co and  arduino.cc